Wednesday 22 July 2015

Episode 4 - Tomb Raider redux


(In which our heroes engage in a little tomb robbing.)

The band continued towards Deva. The next day saw a massive pall of smoke over the city. It seemed a large section was on fire. They therefore decided to skirt the city and proceed directly to the location of the barrow. Another day's trek up the peninsula saw them to their destination. The barrow was a large artificial hill overlooking the Hibernian sea. It was quite a pleasant, if chilly place so long as you ignored the propect of undead terrors within. The band camped for the night and tried to recall any details about wights besides 'undead' and 'nasty'.

Opening the tomb door revealed a steeply descending dressed stone tunnel. Upon the walls was a bas relief of the exploits of three heroic warriors and their less heroic minions battling be-tentacled horrors that were shown emerging from the earth. The warriors fought with sword and axe and spear, the spear wielder being the most heroic. The band recognised some of the horrors depicted having seen them at the village that was abducted.

A short way in there was a small antechamber to one side with six skeletons in patchwork armour and ancient weapons standing within small alcoves in a macabre parody of a parade rest. Examination revealed them to be simply dead and no danger. They proceeded down carefully to the first burial chamber.

The chamber was a largish opening with 12 simple graves. More disturbing were the four bodies of the squamous humanoids known to be followers of the Watchers. They appeared totally grey, as if the colour had been entirely leached from them. Heskin cut off their heads 'just in case' which released the contents, maggots and rotting stench within. The creatures had been armed with clubs and had also brought shovels and other digging tools. They had been in the process of digging up one of the graves when they had been attacked. After the rest of the band complained about the smell Heskin dragged the creatures bodies into the dug up grave.

That disturbed something. The temperature abruptly dropped and a blue glow could be seen down the tunnel leading further into the barrow. Soon they could hear a shuffling and a clink of armour. The sound briefly stopped then restarted and the band was confronted by a skeletal warrior. It still wore an ancient but intact suit of mail and carried a equally well maintained blade. It's eyes were the source of the light.

Heskin presented the holy symbol of Torm and drove the thing back. They briefly chased it but were checked by a large hole almost twenty feet across going a very long way down. It seemed that they were not the only tomb robbers. The undead was not stopped by the pit and they could hear sounds of movement of something climbing up. Scawl dropped a flaming torch down the pit. Soon all that could be seen was the torches glow. But they were rewarded by a yelp of surprise, a scream and a splat.

Heskin advised they should hurry as the monster would soon return. Seeing no safe way over they made for the exit. However it was blocked. Something had animated the skeletal guards and they advanced on the band with a thicket of spears. Trapped between the undead monster and it's minions they charged. Much fighting ensued. Heskin was felled by the creatures icy blade at which point Cheet transformed into a large bear. While it is probably best not to speak of his fighting skills as a humanoid his prowess as an animal was unmatched. With Scawl's help the undead monsters were soon piles of bones.

The band decided to wisely retreat after reviving Heskin. Outside they considered their options. They hit upon cutting down a large tall tree to bridge the gap. Thus prepared they ventured back into the tomb. Crossed the gap and made their way to the next burial chamber.

This chamber housed two sarcophagi with representations of those who were within. One was open while the other remained closed. Gathering some courage they pulled at the lid ready for an attack but nothing came of it. Either the magic had faded or the corpse's spirit had better things to do than to guard it's remains. There was some relieved looting and they would of left had Cheet not pointed out that the murals depicted three warriors, not two. They searched and found access to the final chamber. Inside were the treasures of these pre dwarven lords and the tomb's guardian. It assailed them with horrific creams and it's spear but the band quickly prevailed. They then set about looting the treasures within.

That night as they camped the band noticed a large bonfire outside Deva. In the morning it was revealed to be a ramshackle camp made by survivors of an outbreak of ghouls. The Arena of Deva had an attraction of two insect monsters set to devour some Ilmater cultists. The insects instead burrowed into the arenas floor and escaped. Beneath the arena was a nest of ghouls which the monster's burrows gave access to the surface. Seven days later the city was overrun by undead.

The band inquired at the still secure port of the fates of Syriax and Sala. Syriax had made it to the port with the use of the weapons he had crafted and was understandably reluctant to part with them. No one knew of what had happened to Sala the alchemist. The band also learned that the Governor's palace still held and by offering to rescue those within gained  their new weapons and the cooperation of the port. With some help they infiltrated Deva's water tower by way of the aqueduct and surveyed the desolation within...

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